Showing posts with label Marauder. Show all posts
Showing posts with label Marauder. Show all posts

Friday, April 17, 2009

Marauder Missions and Rewards in Unification Wars

This is a quick Unification Wars reference guide for newly minted Marauders or players intending to switch to Marauder and will form the basis of future articles based around Marauder missions.
(Incomplete - only listed up till Act 3. Act 4 and 5 will be completed at a later date)

Act 2:
Mission 1
Required: 100k credits in upkeep
Reward: 5m Terran Metal

Mission 2
Required: 150m food
Reward: +80 loyalty

Mission 3
Required: Total pr of 5m
Reward: 5m credits

Mission 4
Required: 5m Red Crystal
Reward: +1 to industry infrastructure

Mission 5
Required: 1m commerce income per turn
Reward: 5.5b credits


Act 3:
Mission 1
Required: 20b credits
Reward: 10k planets to innermost system

Mission 2
Required: 5m food
Reward: none

Mission 3
Required: 50m Rutile
Reward: +200 loyalty to all systems

Mission 4
Required: 75m Strafez Organism
Reward: 2 minor suerte

Mission 5
Required: 3.5m credits in ship upkeep
Reward: 15m Terran Metal

Mission 6
Required: 50m Terran Metal
Reward: 3 big time capsules

Mission 7
Required: Total pr of 60m
Reward: 50m Terran Metal

Mission 8
Required: 50b raw material
Reward: 5b food

Mission 9
Required: 100m Strafez Organism
Reward: 2 historia

Mission 10
Required: 7m in ship upkeep
Reward: 10m consumer goods

Mission 11
Required: 150m Red Crystal
Reward: none

Mission 12
Required: 9.5m in ship upkeep
Reward: 100k systems to innermost system

Mission 13
Required: 11.5m in ship upkeep
Reward: a Dark system with 10k planets

Mission 14
Required: System Defence V researched
Reward: 2m Terran Metal

Mission 15
Required: Total pr of 140m
Reward: 10k planets to innermost system

Mission 16
Required: 125m Red Crystal
Reward: +200 loyalty to all systems

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Thursday, February 26, 2009

Artifact Farming - Marauder Restarts Walkthrough for Unification Wars

On Unification Wars, other than Collective restarts for artifact farming, the other popular form of artifact farming is Marauder restarts. Marauder restarts are quick and easy and yield only big time capsules. Big time capsules are in popular demand as currency to trade for donation points as top empires need them to trigger off the Overmind project which is the ultimate project in the game.

This is a guide for how to get Marauder restarts done in the most efficient way possible. Before you begin, you need to ensure that you are on real time normal turns and have a lord or friends that will be willing to support you with tributes each time you restart. The major only hurdle to cross is that Marauder require you to have paid status as the big time capsules only show up in Act 3 which is only open to players who currently have paid status.

  1. Restart as Marauder and assign all infrastructure levels on commerce.
  2. Get your lord or friend to send you about 400b credits.
  3. Skip act 1.
  4. Research Class 3 Marauder Hull.
  5. Purchase 155m food, 5m red crystal, 50m rutile and 75m strafez organism from the market. Do not be afraid to purchase from the black market if none is available.
  6. Build 81600 units of e.rays.
  7. Explore till you have 20k planets.
  8. Assign all planets to commerce and check if you have 1 million income from commerce. Continue exploring until you attain 1 million in commerce income per turn. Note how fast this is achieved is purely dependent on how high your total infrastructure level is since all of it is assigned to commerce.
  9. Stop at Act 3 Mission 6 when you receive 3 big time capsules.
  10. Restart and repeat. Do note that artifacts cap at 255. You may go over 255 up to a maximum of 9999 but each time you restart, the total per artifact gets reduced down to 255.
Your total artifact haul for each restart is:
  • 3 big time capsules
  • 2 minor suerte
Note that if you proceed an additional 3 more missions, you can gain an additional 2 historia which could come in handy. The 3 mission requirements are low.
  1. Purchase an additional 100m strafez organism and 50b raw material at the start.
  2. Build up additional e.rays to the required 60m pr level at Act 3 Mission 7.
  3. Stop at Act 3 Mission 9 when you receive the 2 historia.
Note: This is a revised post from my original article in Tinker's Sojourn.
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